3D Printing? That’s So Last Month!

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This technology is inFORM, a new project that can reproduce digital content physically in 3D and which allows a user to interact with an object without being in its presence.

The latest invention, built by students from the Tangible Media Group in the MIT Media Lab, is a computer-operated device that manipulates actuators and linkages to move a set of pins, allowing it to change shape 3-dimensionally, as if it were moving on its own. The system is a “Dynamic Shape Display” that can render 3D content physically, so users can interact with digital information in a tangible way.

Created by Daniel Leithinger and Sean Follmer with the guidance of engineers, software developers, and Professor Hiroshi Ishii, inFORM users can highlight portions of the pin-board and raise them up without actually touching them.

In simpler terms, inFORM can easily connect with the physical world around it, moving objects on a table’s surface with the swipe of a hand, and even mimic the hand’s shape. The concept uses an overhead depth camera to track a users movements, or other 3D objects placed underneath it, which then triggers the pins on the board to move independently in real-time.

Of course there’s a video…!

Researchers said the system has the capability of allowing someone on the other end of a video conference call to have a “strong sense of presence and the ability to interact physically at a distance,” almost as if they were physically there.

“InFORM would allow 3D modellers and designers to prototype their 3D designs physically without 3D printing,” the inventors explain. “The traditional sort of interaction design and device design sort of assumes for a very static way of interacting and this [inFORM] device can change its physical form very quickly and that means that we need to come up with new ways that we interact with technology,” Follmer said.

inFORM contains 900 small motors which control each pin on it. Every pin works to render objects in 3D, and each motor costs anywhere from £15-20.

Sources – Boston Magazine / Memolition

It’s Got You, Under Your Skin…

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There is a lot more to this “tattoo” than meets the eye.

Affixed to a patient’s skin, it allows vital data and healthcare information to be monitored remotely, transmitting it directly to the doctor responsible. It is packed with sensors and could prove a flexible, practical and non-invasive solution for post-operation monitoring.

The tattoos were developed by Nanshu Lu, a 2009 Ph.D. graduate of the Harvard School of Engineering and Applied Sciences (SEAS), who has been recognized for her work in wiring up the human body with electronic tattoos. Electronic tattoos will act as devices that can monitor vital signs like pulse, temperature, vocal vibrations, and brain signals. The tattoos are extremely thin and flexible silicone materials that adhere to the skin. They are so thin that they imitate the texture and elasticity of skin.

Simply, stuck to someone’s neck, it could analyze the vibrations of their vocal cords and transmit simple orders (left, right, start, stop, etc.) to an object or a video console.

Imagine getting hacked…!

FILM NETEXPLO 2011 – VF by netxplorateur

Lu is now an assistant professor in Aerospace Engineering and Engineering Mechanics at the University of Texas, Austin, where her current research involves developing a more advanced balloon catheter, with new types of integrated sensors; perfecting the electronic tattoos; designing unconventional, flexible strain gauges; and exploring new ways to integrate stiff and brittle materials like ceramics into stretchable substrates.

Technology Review – Innovators under 35

Source – EDF pulse

Gel-ly Bones

A “biopen” that allows surgeons to draw layers of healing cells on damaged bones and cartilage is closer to entering clinical trials after its creators handed it over to scientists under Prof. Peter Choong at St. Vincent’s Hospital in Melbourne, Australia, for further refinement.

Developed by researchers from the Australian Research Council Center of Excellence for Electromaterials Science (ACES) at the University of Wollongong in Australia, the pen extrudes cells mixed with a biologically friendly material like seaweed extracts. The mixture is encased in a gel, which can then be painted on in layers. Each layer is cured with an ultraviolet light. The cells are painted onto damaged bone and cartilage sites during surgery and then multiply and grow into nerves, muscles or bone, healing the damaged section. Surgeons already have ways to encourage new growth, but the pen allows them to precisely place cells on the fly.

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Video!

“This type of treatment may be suitable for repairing acutely damaged bone and cartilage, for example from sporting or motor vehicle injuries. [The work of the] research team brings together the science of stem cells and polymer chemistry to help surgeons design and personalize solutions for reconstructing bone and joint defects in real time,” said Professor Choong.

The biopen will help build on recent work by ACES researchers where they were able to grow new knee cartilage from stem cells on 3D-printed scaffolds to treat cancers, osteoarthritis and traumatic injury. The device can also be seeded with growth factors or other drugs to assist regrowth and recovery from sporting or motor vehicle injuries.

I hope it’s not just rich football players and idiots doing a ton on the M6 who benefit…

All components in the implantable material are non-toxic and tuned to biodegrade as the cells begin to populate the injured bone area. The design of the device allows it to be easily transported and the surgeon can operate with ease and precision in the operating theatre.

Sources: YouTube / Designboom / AsianScientist

Flat Screen Shopping

The world’s first Virtual Shopping Store has opened in Korea. All the shelves are in fact LCD screens. Users choose their desired items by touching the screen, and checkout at the counter in the end to have all their ordered stuff packed in bags.

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Source: intestingengineering

Not for me: am more of a touchy-feely-squeezy-squeezy shopper.
At least I don’t have to have a part-time job at a grocery store every time I shop, checking out and packing my own stuff, as it appears someone will do that for me, yay.

“I’m a Hot Pink Slug, You’re a Dull Brown Slug” *

[It’s] big. [It’s] slimy. And [it’s] … neon pink?! Meet Triboniophorus aff. graeffei, a new species of 8-inch-long (20-centimeter-long) slug that’s found only on one Australian mountain.

Scientists already knew that a bright-pink slug lived on Mount Kaputar, thinking it was a variety of the red triangle slug, a species common along the east coast of Australia. But new research shows that the colorful critter is actually its own species, said Australia’s National Parks and Wildlife Service ranger Michael Murphy.

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The pink slug is large for slugs, reaching about eight inches in length
Photograph © Michael Murphy / NPWS

“Recent morphological and genetics work by a researcher working on this slug family—the Athorcophoridae—has indicated the Kaputar slugs are a unique species endemic to Mount Kaputar and the only representative of this family in inland Australia,” said Murphy, who’s been stationed on Mount Kaputar for 20 years.

The pink slug had gone unstudied for so long because Australian slug and snail researchers—known as malacologists—are far outnumbered by their koala-investigating brethren, Murphy said. Their research on the new slug will likely be submitted for publication soon, he added. Meanwhile, though, the Australian government has moved to protect this rosy rarity and other unique species by designating their mountain home in New South Wales as an ”endangered ecological area.”

Tens of millions of years ago, Australia was part of a larger southern continent known as Gondwana, which included Australia, Papua New Guinea, India, and parts of Africa and South America. It was covered in rain forests similar to those of modern-day Papua New Guinea.

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Photograph © Michael Murphy / NPWS

A volcanic eruption 17 million years ago on Mount Kaputar kept a small, four-square-mile (ten-square-kilometer) area lush and wet even as much of the rest of Australia turned to desert. This changing environment marooned the plants and animals living on Mount Kaputar from their nearest neighbors for millions of years, making the area a unique haven for species such as the pink slug.

Because the pink slugs live in beds of red eucalyptus leaves, Murphy suspects their color could potentially serve as camouflage, helping the animals blend in to their leafy habitat. “However, [the slugs] also spend a lot of their time high on tree trunks nowhere near fallen leaves, so it is possible that the color is just a quirk of evolution. I think if you are isolated on a remote mountaintop, you can pretty much be whatever color you like,” Murphy noted, adding that the slugs play important roles in their ecosystems—for example, by recycling plant matter.

“I’m a big believer in invertebrates. People tend to focus on the cute and cuddly bird and mammal species like koalas. But these little behind-the-scenes invertebrates really drive whole ecosystems,” Murphy told the Australian Broadcasting Service. Besides the pink slug, researchers have also identified several other invertebrate species that are unique to Mount Kaputar, such as the Kaputar hairy snail and the Kaputar cannibal snail.

These finds, combined with Mount Kaputar’s uniqueness and the growing threat from global warming—temperatures just a degree or two warmer would destroy Kaputar’s flora and fauna—prompted the Australian government’s proposal to preserve Kaputar. “They are a unique and colorful part of our natural heritage, and we should do everything we can to avoid causing their extinction,” Murphy said.

Source: Nat Geo
* Showing my age

Supermask!

A group of students at the Royal College of Art in London have created two masks that can give you superhuman sight and hearing.

The first prototype covers the wearer’s ears, mouth and nose and uses a directional microphone to give him the ability to hear an isolated sound in a noisy environment. For example, you could target a person in a crowd and clearly hear his words without the surrounding noise.

The other prototype is worn over one’s eyes. A camera captures video and sends it to a computer, which can apply a set of effects to it in real-time and send it back to the wearer. One can, for example, use it to see movement patterns, similar to the effects of long-exposure photography.

The team behind project Eidos — Tim Bouckley, Millie Clive-Smith, Mi Eun Kim and Yuta Sugawara — see many possible applications of this technology. For example, one could use the visual mask it to analyse movement and technique in sports. In another example, concert-goers could use the hearing mask to focus on a certain performer at a concert.

“We are used to controlling the world around us to find the settings that suit us best. But while technology advances to aid this, our physical bodies remain the same. What if we had the same control over our senses? If we could adjust them in real time, what experiences would this make possible?’ they ask.

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As If We Need This!

It seems a bit like overkill, given how wet London can get, but someone had the bright idea to make this…

Interactive Weather Storm

The 25ft installation is designed to mimic the furious weather of the Isle of Skye and visitors are invited to whip up a tempest of wind, rain, lightning, fog and thunder via a set of controls.

Veteran weatherman Michael Fish* said, “The idea of being able to control the weather first hand is every weatherman’s dream come true. After years of experience with the weather, for once I will be able to predict the weather with absolute certainty.”

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And people went and stood in it!

* Fish is infamous for saying during a forecast on 15th October 1987: “Earlier on today, apparently, a woman rang the BBC and said she heard there was a hurricane on the way… well, if you’re watching, don’t worry, there isn’t!” That evening, the worst storm to hit South East England since 1703 caused record damage and killed 18 people.

Knew there’d be a hitch!

Do E-Books Make It Harder to Remember What You Just Read?
By MAIA SZALAVITZ

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I received a Kindle for my birthday, and enjoying “light reading,” in addition to the dense science I read for work, I immediately loaded it with mysteries by my favorite authors. But I soon found that I had difficulty recalling the names of characters from chapter to chapter. At first, I attributed the lapses to a scary reality of getting older — but then I discovered that I didn’t have this problem when I read paperbacks.

When I discussed my quirky recall with friends and colleagues, I found out I wasn’t the only one who suffered from “e-book moments.” Online, I discovered that Google’s Larry Page himself had concerns about research showing that on-screen reading is measurably slower than reading on paper.

This seems like a particularly troubling trend for academia, where digital books are slowly overtaking the heavy tomes I used to lug around. On many levels, e-books seem like better alternatives to textbooks — they can be easily updated and many formats allow readers to interact with the material more, with quizzes, video, audio and other multimedia to reinforce lessons. But some studies suggest that there may be significant advantages in printed books if your goal is to remember what you read long-term.

Kate Garland, a lecturer in psychology at the University of Leicester in England, is one of the few scientists who has studied this question and reviewed the data. She found that when the exact same material is presented in both media, there is no measurable difference in student performance.

However, there are some subtle distinctions that favor print, which may matter in the long run. In one study involving psychology students, the medium did seem to matter. “We bombarded poor psychology students with economics that they didn’t know,” she says. Two differences emerged. First, more repetition was required with computer reading to impart the same information.

Second, the book readers seemed to digest the material more fully. Garland explains that when you recall something, you either “know” it and it just “comes to you” — without necessarily consciously recalling the context in which you learned it — or you “remember” it by cuing yourself about that context and then arriving at the answer. “Knowing” is better because you can recall the important facts faster and seemingly effortlessly.

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“What we found was that people on paper started to ‘know’ the material more quickly over the passage of time,” says Garland. “It took longer and [required] more repeated testing to get into that knowing state [with the computer reading, but] eventually the people who did it on the computer caught up with the people who [were reading] on paper.”

Context and landmarks may actually be important to going from “remembering” to “knowing.” The more associations a particular memory can trigger, the more easily it tends to be recalled. Consequently, seemingly irrelevant factors like remembering whether you read something at the top or the bottom of page — or whether it was on the right or left hand side of a two-page spread or near a graphic — can help cement material in mind.

This seems irrelevant at first, but spatial context may be particularly important because evolution may have shaped the mind to easily recall location cues so we can find our way around. That’s why great memorizers since antiquity have used a trick called the “method of loci” to associate facts they want to remember with places in spaces they already know, like rooms in their childhood home. They then visualize themselves wandering sequentially through the rooms, recalling the items as they go.

As neuroscientist Mark Changizi put it in a blog post:

In nature, information comes with a physical address (and often a temporal one), and one can navigate to and from the address. Those raspberry patches we found last year are over the hill and through the woods — and they are still over the hill and through the woods.

And up until the rise of the web, the mechanisms for information storage were largely spatial and could be navigated, thereby tapping into our innate navigation capabilities. Our libraries and books — the real ones, not today’s electronic variety — were supremely navigable.

E-books, however, provide fewer spatial landmarks than print, especially pared-down versions like the early Kindles, which simply scroll through text and don’t even show page numbers, just the percentage already read. In a sense, the page is infinite and limitless, which can be dizzying. Printed books on the other hand, give us a physical reference point, and part of our recall includes how far along in the book we are, something that’s more challenging to assess on an e-book.

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Jakob Nielsen, a Web “usability” expert and principal of the Nielsen Norman Group, believes e-reading does lead to a different type of recall. “I really do think we remember less” from e-books, he says. “This is not something I have formally measured, but just based on both studies we’ve done looking at reading behavior on tablets and books and reading from regular computers.”

He says that studies show that smaller screens also make material less memorable. “The bigger the screen, the more people can remember and the smaller, the less they can remember,” he says. “The most dramatic example is reading from mobile phones. [You] lose almost all context.”

Searching by typing or scrolling back is also more distracting than simply turning back pages to return to an important point, he notes. “Human short-term memory is extremely volatile and weak,” says Nielsen. “That’s why there’s a huge benefit from being able to glance [across a page or two] and see [everything] simultaneously. Even though the eye can only see one thing at a time, it moves so fast that for all practical purposes, it can see [the pages] and can interrelate the material and understand it more.”

Flipping through pages is also less mentally taxing. “The more you have to expend your minimal brain power to divert it into these other tasks [like search, the less it is] available for learning.”

This doesn’t mean that there isn’t a place for e-text books or computerized courseware, however. Neither Nielsen nor Garland is opposed to using new media for teaching. In fact, both believe that there are many situations in which they can offer real advantages. However, different media have different strengths — and it may be that physical books are best when you want to study complex ideas and concepts that you wish to integrate deeply into your memory. More studies will likely show what material is best suited for learning in a digital format, and what type of lessons best remain in traditional textbooks.

But someone — perhaps the publishing industry? — is going to have to take the initiative and fund them.

Maia Szalavitz is a health writer for TIME.com. Find her on Twitter at @maiasz. You can also continue the discussion on TIME Healthland‘s Facebook page and on Twitter at @TIMEHealthland.

Source: Time Inc.

Robot Mimics Human Skeleton and Muscles

Hello ‘eccerobot’, the first anthropomimetic robot torso, designed as a means of investigating machine consciousness by closely modeling the device’s skeletal and internal structure to that of humans.

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Earlier this year, new machinery framework for ‘eccerobot’ was awarded 1st place at the international culturaland academic meeting of engineering students. the development of ‘eccerobot’ is led by robotics specialist owen holland with the ETF robotics research group at the university of belgrade.

The most recent updates to ‘eccerobot’ involve developing higher-level cognitive functioning, using reinforcement learning as a means of ‘teaching’ the device new functions. a virtual simulation of reinforced learning techniques, for example, is presented in videos here

‘Standard humanoid robots mimic the human form, but the mechanisms used in such robots are very different from those in humans, and the characteristics of the robots reflect this. this places severe limitations on the kinds of interactions such robots can engage in, on the knowledge they can acquire of their environment, and therefore on the nature of their cognitive engagement with the environment.’ – The ETF Research Team

The bones and joints of ‘eccerobot’ are composed of thermoplastic polymorph, a high tensile polymer that softens when heated and can thus be molded into precise forms. about 80 ‘muscles’ each rely on an individual actuator for their motion, each composed of a screwdriver motor with gearbox, kiteline ‘tendons’, and elastic shock cord.

The sensor system covers proprioception (one’s sense of the position of his own body parts), visual processing, audio with vibrational sensors, an inertial unit, and tactile feedback. throughout these systems, the engineers seek to mimic human reflexes and input processing; for example generating an artificial vestibulo-ocular reflex, which is responsible for the reason a human can shake his head while reading a book without impeding his vision of the text but not while keeping his head still and shaking the book at the same speed. two high-definition cameras with field programmable gate arrays allow for efficient preprocessing and processing of visual input. Two microphones imitate the simultaneously directional and acoustical audio characteristics read by human ears, although vibration and impact sensing through accelerometers offer an additional source of data.

The behaviour and ‘cognitive functioning’ of the robot consists of voluntary and involuntary movement control units, ‘ECCEOS’ (a physics-based computer model that compiles much of the data and functions together), and a higher level unit uniting ‘perception’, ‘planning’, and ‘decision-making.’

Source: Designboom